You know, I'd just been having very similar thoughts - the removal of alignment considerations, good/evil etc - along the lines of Light being 'positive', or aggressive energy, and Dark being 'negative' or defensive energy. In extremely simple terms. Someone who's evil could certainly find uses for positive magic, and the same goes for a good mage using negative. I like your idea of Life/Spirit, too!Esperwind wrote:I don't necessarily like the idea of adding towers that are explicitly aligned with Light/Dark. From an RP perspective, this would hamper someone who doesn't see themselves aligning with one or either of those from trying to hold each tower at least once (because really an "evil" aligned character really shouldn't be able to hold a "Light" tower). From an OOC and RP perspective, allowing a "dark" aligned character to hold the "light" tower (and not affect its alignment) or vice versa seems a little ridiculous too.
To avoid this, adding something similar, such as Life/Spirit, where Life is more or less tied to physical nature (animals, plants, etc.), and Spirit to the spiritual world (undead spirits, shamanistic spirits, angels, demons, etc., but not elementals as those are controlled by the elemental Towers already) may be more preferable. (Side note: I'm not proposing trying to match things up with any Opals. Any resemblance between Towers and Opals should be purely coincidental and not by design.) This removes the "alignment" issues of residing in/claiming a specific tower (if your goal is to add towers), and works even if the Light/Dark alignment isn't used. Light/Dark towers could still be used intermittently or added later on.
So, whatever the terms used, I think it can be done in RP. A new title holder decides 'alignment', which is a concept I think most are comfortable with.