Level Up! System ( Discontinued )

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Andrea Anderson
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Level Up! System ( Discontinued )

Post by Andrea Anderson »

THIS IS NO LONGER IN USE.

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The Boss Encounters will be using a Level Up! System to help expand gameplay. This will allow higher-level content bosses to stronger, along with allowing higher-level players to help their lower-level party members in old content.

The Level Up! System will use [Monster Points].

Win = 2 Monster Points
Loss = 1 Monster Point

Each rank of Leveling will need Monster Points before a player is allowed to ascend to the next. Each level has a different set of points needed.

All players start at Level 1. They have 5 Health Points.

( 2 Monster Points ) Level 2 : 6 Health Points -- Ability Unlock
( 4 Monster Points ) Level 3 : 7 Health Points -- Ability Unlock
( 6 Monster Points ) Level 4 : 8 Health Points -- Ability Unlock
( 10 Monster Points ) Level 5 (MAX) : 9 Health Points -- Able to use All Abilities

Added health points are not the only prizes for climbing the Level Up! System. There are special abilities in the works that can only be gained through leveling.

Boss Encounter Level Caps

Bosses will have Level Caps. This will make sure they can't be farmed for [Monster Points] by higher level players.

WOOFGANG PUCK will be used as an example. Woofgang is a Level 1 Encounter and is intended to help players learn the system. Only those Level 1 will be able to gain [Monster Points] by defeating or losing to him. Higher Level players may join parties to help lower levels defeat the boss. Icons and other prizes will still be rewarded to the Higher Level players upon defeating a lower Level-Cap'd boss.

Prestige Mode will open upon a player gaining enough levels. Using Woofgang as an example again. WOOFGANG PUCK is a Level 3 Prestige Boss, meaning that anyone leveled 3 and under may gain EXP from this mode. Prestige Mode will be harder. The boss will have more Health Points and newer abilities to boost difficulty.

Ability List

At least Level Up! there choice between one of three moves. These moves are...

Head Crack: Stuns the boss the round it is used. All offensive attacks do .5 damage to the boss. Head Crack auto-hits for .5 point of damage the round it is used. Inflicts Armor Break on Armored bosses. Defensive moves do not hit the boss when it suffers from Head Crack. The reason is that there is nothing to defend against while the boss is stunned. Can only be used once per player during a Boss Encounter. Head Crack can only be used by the party once every 3 moves. ( EX: Head Crack, Round 1, Round 2, Round 3, Head Crack. )

Righteous Defense: A morale boost for those in the party! All defensive moves will be increased by .5 damage during the next round. This ability can only be used once per player during a Boss Encounter.

Healing: There are two routes in the healing tree. Duelist can only choose one route when they gain this ability.

Healing Embrace ( Light ) -- Healing light blankets the caster and two allies. The caster must defend the round this is used. If successful they can heal two of their chosen allies for 1 HP each. This ability can only be used once per player during a Boss Encounter.

Soul Drain ( Dark ) -- Use dark arts to steal life from the boss. Any damage you inflict will reward you health twice the amount. This ability can only be used once per player during a Boss Encounter.

These abilities are to be used along with a normal attack (Except Head Crack ). Same abilities do not stack! So be very careful when you are in a group with a player who has the same ability as you! Be sure to COMMUNICATE with other members of the group before submitting your ability.

An example of how these abilities are used during encounters,

Head Crack

Player 1: 4. Head Crack

Boss then suffers a stun effect the round this is used.

Righteous Defense

Player: 5. Mage Bolt + Righteous Defense

Player's Mage bolt round happens and she/he performs Righteous Defense. All defenses the next round will have a .5 boost added to them.

Healing

Healing Embrace

Player 1: Shield + Healing Embrace

Player 1's Shield is successful. Player 2 and 3 are healed 1 Health Point each.

Soul Drain

Player 1: 11. Magebolt + Soul Drain

Player 1's Magebolt is successful and strikes the boss for 1 point of damage! Player 1 is healed 2 Health Points in response.

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Players who reach Level 5 will be allowed to use all three abilities throughout a Boss Encounter. Anyone below level 5 must make a choice before the start of the encounter.

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Current Levels

Level 5
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Level 4
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Level 3
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Level 2

Bile [ 2 Monster Points ] -- Head Crack
Fourth [ 2 Monster Points ] -- Healing: Soul Drain
Saieniel [ 2 Monster Points ]

Level 1

Corlanthis [ 1 Monster Point ]
Winter Pearl [ 1 Monster Point ]
Rakeesh [ 1 Monster Point ]
Goldglo [ 1 Monster Point ]
Arthour [ 1 Monster Point ]
Dean Reighland [ 1 Monster Point ]
Dreamdancer [ 1 Monster Point ]
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