First of all, I'm really happy to see what DoM has grown into after I went and poofed. It makes me all that more honored to have gotten to take care of it and poke its guts.
Alright, here's two cents from a has-been who is skimreading while at work, so take what I say with a grain of salt. I feel like we're trying to capture the kind of interactivity that makes DoS's title metagame so engaging. Yet at the same time, we don't want to overshadow the Archmage. And the consensus seems to be that we can't really support two more full titles just yet.
At the risk of aping DoS's title metagame too closely... why not just add light and dark alignment to the five titles we already have? The Archmage decides what they would like to align, if any. Then the Keepers align. Some might align with the Archmage, some might align against, and some might not align at all, for a whole myriad of reasons like you guys have all already touched on. Maybe they like/dislike the Archmage. Maybe they seek chaos/equilibrium. Maybe they prefer day/night. And then the boons for alignment.
I am personally not a fan of modifying the core game mechanics according to alignments, because DoM is already complicated enough to maintain and officiate since we're still using the Focus workaround in flash chat, and we have people with expendable EFs. And I'm not a fan of four focuses, because that stuff was just straight up bonkers in testing. In fighting games, a single frame of advantage means, on hit, the difference between comboing and not comboing, as well as on block, punishability and safety. In this case, a duelist with four focuses has the capability of ramping up an absurd amount of score advantage with a safety net to boot. With three focuses, they have to pay attention to their focus use and can't aquire enough of an advantage to go bonkers with it unless they hit 3.0 in round two. Like I said, it just takes one frame.
Anyways, I digress before I start gushing too much about game theory. But I am all for messing with metagame mechanics. DoS has plenty of metagame mechanics that revolve around title alignment. Maybe we could come with some of our own? Since our challenge game is accesible early (even if rank prerequisite is bumped up to Sorcerer, which I think is a peachy idea in the scope of weekly resets), adding more interactivity makes that echelon of gameplay more appealing to shoot for. I know that some of you might not want to make the challenge metagame look like too much like DoS, and I think that's perfectly understandable... but at the same time, I also don't think it'd be a bad thing if that were to happen.
So that begs the question, what kind of stuff could we add to the challenge game in order to spruce things up, aside from stuff that would be the same as DoS mechanics? In addition are there any DoS mechanics that would end up being different just on virtue of being in DoM instead? Maybe just because of the different number of titles?
In terms of purely OOC aesthetic mechanics, I think it'd be pretty cool if the apparent time of day on Twilight Isle matches the current light/dark alignment.
So yeah, there's a bunch of words. Do as you will with them.
